More Kittens In A Blender - Review

That’s right! We’re back to putting kittens in blenders! More Kittens In A Blender is an expansion for Kittens In A Blender, which increases the number of players that can play to six. It also introduces several new cards, including Rodent’s Revenge and Flavours, so your Kittens can now taste like chocolate! You can see my review of the base game here.

Kittens in a Blender Redshift Games

More Kittens In A Blender gives you even more opportunities to blend kittens!

Set-up: 7/10

Setting up a game of More Kittens In A Blender is very similar to the original game, you just a lot more cards to shuffle. As before, you take out the Kitten cards which aren’t being used and shuffle the rest of the cards together; with around two-hundred cards, this may take a while to do to ensure a good shuffle. Should you wish to remove these additional cards from the game and return to playing a two to four player game, you’ll have to separate out the new cards from the original set, which can be time consuming.

Mechanics: 8/10

The main function of the expansion is to increase the number of players in the game, so the mechanics stay roughly the same. On their turn, players play two cards from their hand; Kittens are played to the Box, Blender, or Counter, and all other cards are played in front of the players. This said, there are a few more cards to learn, and some of the new cards can really change the game, especially as there are so few copies of each; I feel a few of these cards detract from the simplicity of the game.

Kittens in a Blender Redshift Games

Extra kittens allow two new players to join the game.

Scoring: 8/10

Scoring is still fairly straightforward. At the end of the game, each cat that’s been saved is worth two points, and each cat that’s been blended loses the player one point (you can get negative scores). The exception to this is the Pairs that each player gains; pairs are with twice as many points as normal, 4 points if they’re saved, and -2 points if they’re Blended. Players can also gain points with Flavours, which they receive if they had the highest number of kittens in the blender when it was blended. The scores are then added up as normal, taking into account these additions, and the player with the highest score wins. The only downside to adding Flavours means scoring is no longer confined to the two piles (Blender and Box), as Flavours are kept in front of the players, instead of with the Kittens.

Speed: 5/10

As with most games, increasing the number of players increases the amount of time it takes to play a game. This is true with Kittens In A blender, as each additional player adds a further 16 Kittens to the game. More Kittens In A Blender also adds another 37 cards to the game, some of which are completely new to the expansion, which means players need to know about several new rules and card interactions, which can also slow the game down.

Kittens in a Blender Redshift Games

More Kittens In A Blender introduces a variety of new cards to the game.

Replayability: 4/10

More Kittens In A Blender suffers from some of the same problems as the base games. It can be fun to play a couple of games in a row, as players learn the rules and have friendly rivalries with each other. The newer cards add extra strategy to the game, making for exiting new twists – sometimes you want to blend your own Kittens to gain the Flavour card – but the extra number of cards seriously increases the length of time the game will take. Players may find themselves having a long period of downtime between turns, which can detract from the fun of the game.

Kittens in a Blender Redshift Games

This handy little card gives you a list of all the extra cards added with the expansion!

Final Thoughts

Whilst I enjoy More Kittens In A Blender, adding the expansion to the base heavily impacts the speed of the game, which, for me, is one of its biggest appeals. It’s a good game for younger people or a casual gaming group, or if you need a game that’s relatively easy to pick up and play. However, I personally feel it plays better with three or four players, with more people it drags the game out and can lose some of the fun. If you’re planning on playing a five or six player game, I’d probably avoid this, as players may struggle to engage and keep track of whose turn it is.

Like my content? You can follow me on Facebook, Twitter, Instagram, YouTube, and Reddit to keep up to date.

You can also support me by becoming a member, and gain access to extra content, or by becoming a Patron!

Happy gaming!

Chris

Previous
Previous

Exploding Kittens - Review

Next
Next

Kittens in a Blender - Review